🍪 Meta Raised Quest Prices. Then It Joined a $14 Billion AI Data Center Deal
Hello there, headset wearers, RAM hoarders, cable untanglers, and everyone old enough to remember when aging hardware was supposed to become cheaper. On July…
Engines, hardware, and the tools studios actually use.
Hello there, headset wearers, RAM hoarders, cable untanglers, and everyone old enough to remember when aging hardware was supposed to become cheaper. On July…
Hello there, Workshop wanderers, lobby hiders, Discord regulars, and everyone who has ever pressed Subscribe because a custom map thumbnail looked fun enough. In…
Hello there, cookie munchers, mobile-game spenders, app-store escape artists, and everyone who has ever discovered that the exit from a platform somehow leads to…
Hello there, cookie munchers, football romantics, cloud believers, and everyone who has ever watched a company celebrate a victory while keeping the scoreboard pointed…
Hello there, cookie munchers, build survivors, package wranglers, and every developer who has ever opened an old Unity project while quietly bargaining with the…
Hello there, subtitle warriors, localization goblins, and every JRPG fan who has ever stared at a Japanese menu like it was an Elden Ring…
Hello there, couch-PC believers, spreadsheet warriors, and everyone suddenly pretending they always understood RAM supply chains. Today we are talking about Valve’s new Steam…
Hello there, shader goblins, stutter survivors, and everyone who has ever watched a puddle reflect the entire universe and thought, “Cool, but does the…
Hello there, localization wranglers. Today we are looking at one of the least glamorous problems in game development: the spreadsheet chaos hiding behind global…
Hello there, engine watchers and aerial whiff survivors. Today we are looking at Rocket League, Unreal Engine 6, and why Epic Games chose one…