🍪 Pickmon Might Be the Most Shameless “Inspired By” Game the Internet Has Seen

Hello there developers, monster collectors, and people who know exactly where the line usually is.

Every once in a while a game appears that makes the entire internet pause and collectively say: wait… what?

Not because it looks bad. Not because it looks good. But because it looks way too familiar.

That is exactly what is happening with Pickmon, a newly surfaced creature-collecting survival game that is currently raising eyebrows across the industry for what many players believe are extremely aggressive “inspirations” from multiple blockbuster franchises.


A Trailer That Immediately Triggered Alarm Bells

The controversy began when the first trailer for Pickmon started circulating online.

At first glance, the game looks like a creature-collection survival title in the same broad category as Palworld.

But within seconds, viewers noticed something strange.

Creature silhouettes looked very close to designs from Pokémon. The world design carried strong echoes of The Legend of Zelda: Breath of the Wild. And one character appeared suspiciously similar to a tank hero from Overwatch.

What started as curiosity quickly turned into disbelief.

Some viewers joked that simply watching the trailer felt like something that might trigger a cease-and-desist.

🦊 Kiki

Okay… I’ve seen clones before.

Mobile stores are full of them. Steam gets them sometimes too. Usually they’re at least trying to disguise the homework a little.

But this trailer felt like somebody turned in the assignment without even changing the font.

There’s a creature that looks like Pikachu after a trip to the barber. There’s a character that looks suspiciously like Roadhog wearing slightly different gloves. The whole thing feels like when your friend copies your essay but forgets to delete your name.

And the wild part is that they didn’t even try to hide it.

They just… uploaded the trailer.

🍪 Chip slowly floats backward while holding a magnifying glass, staring at a Pikachu-looking creature with visible confusion.


The Description That Looked Very Familiar

Then players noticed something else.

The Steam description for Pickmon reads:

“Dive into a vast uncharted continent filled with ancient civilizations and mysterious creatures called Pickmon. In this multiplayer open world survival crafter, you’ll team up with your Pickmon to fight, farm, and build industrial empires while thwarting a shadowy organization’s plot.”

If that structure feels familiar, it’s because it closely mirrors the description used by Palworld.

The official description for Palworld famously reads:

“Fight, farm, build, and work alongside mysterious creatures called pals in this completely new multiplayer open world survival and crafting game.”

The similarities are not subtle.

Same verbs. Same structure. Same genre positioning.

It reads less like coincidence and more like someone opened another Steam page and decided to adjust a few nouns.

🦊 Kiki

The description part actually cracked me up.

You know that moment when you’re writing something and your brain goes, “Eh… just reword it a little, nobody will notice”?

Yeah. That energy.

It literally reads like someone told an AI: “Rewrite Palworld’s description but replace Pals with Pickmon.”

Fight. Farm. Build.

I mean… come on.

At this point I’m surprised the trailer didn’t end with “Available now on Steam and legally distinct from anything you might recognize.”

🍪 Chip nervously tries to erase the word “Pal” on a whiteboard and replaces it with “Pik.”


The Studio Nobody Knows

The project is reportedly being developed by a studio called PocketGame and published by NetworkGo.

That alone raised another round of questions.

Unlike most indie studios that leave some digital trail, these names appear to have very little public presence. No major development history. No widely known team members. No obvious portfolio.

That absence has made the project feel even more mysterious.

In a normal launch cycle, a studio reveals its team, its past work, or at least its creative vision.

Here, the internet mostly has a trailer and a Steam page.

And that is it.

🦊 Kiki

This part is where things get extra weird.

When a new indie studio shows up, you can usually find something. A previous game. A dev blog. A Twitter account where the lead programmer posts screenshots at 3 AM.

Here? Nothing.

PocketGame sounds like the kind of name you’d get if you typed “random game studio generator” into Google.

And NetworkGo… bro.

That sounds like the Wi-Fi password at a coffee shop.

I’m not saying the project is fake.

But if tomorrow someone revealed this was a marketing experiment, I would not be shocked.

🍪 Chip opens a laptop labeled “Studio Website” and stares at a completely blank screen.


When Even Palworld Starts Looking Subtle

The funniest twist in this whole situation is what it says about Palworld.

When Pocketpair released Palworld, the internet spent months debating whether it copied Pokémon.

But Palworld at least changed the formula dramatically.

It turned monster collecting into a survival sandbox with automation, factories, and multiplayer chaos.

Pickmon is getting criticized for doing the opposite.

Instead of remixing the idea, critics say the game appears to reuse recognizable elements from multiple franchises at once.

That is why so many players are waiting for the same thing.

Lawyers.

🦊 Kiki

I never thought I’d say this, but Pickmon somehow made Palworld look restrained.

And that’s incredible.

Palworld had guns, factories, Pokémon-looking creatures running assembly lines… it was absolute chaos.

But it was different chaos.

This thing feels like someone looked at the entire gaming industry and said:

“Okay but what if we take… all of it.”

Pokémon creatures. Zelda landscapes. Overwatch characters.

Just toss them in the blender.

At this point the only thing missing is Mario driving through the trailer in a kart.

🍪 Chip clutches a giant legal book twice his size and slowly slides it toward the developers.


  • ⚙️ Stay curious, like the players dissecting every frame of the Pickmon trailer.

  • ⚙️ Keep building, like the developers trying to turn monster games into survival sandboxes.

  • ⚙️ And remember. inspiration is powerful, but the line between homage and copy is very real.

🦊 Kiki · 🍪 Chip · ⭐ Byte · 🦁 Leo

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