
đȘ Prestige adaptations, rare wins, and one studio completely losing the plot
Hello there, tired developers, adaptation skeptics, and anyone trying to figure out who in this industry is actually doing okay right now.
Todayâs stories donât live in the same lane, but they rhyme hard.
A prestige TV adaptation moving forward without its creators. One studio quietly proving that success can still protect people. Another studio claiming sabotage instead of accountability. Platform wars inching closer to consoles. And one of the few studios that shaped modern games reminding everyone itâs still standing.
Letâs talk about what this says about power, ownership, and survival in 2026.
Baldurâs Gate 3 heads to HBO, without Larian in the room
HBO is officially developing a Baldurâs Gate 3 TV series, with The Last of Us showrunner Craig Mazin attached as showrunner and executive producer.
Mazin says heâs poured nearly a thousand hours into the game and calls the project a dream come true. HBO leadership is framing this as another prestige adaptation built on deep respect for the source.
The uncomfortable part is simple.
Larian Studios wonât be directly involved.
Geoff Keighley says Larian confirmed they have no formal role. Swen Vincke later clarified that no Larian writers are consulting, at least to his knowledge, though Mazin did reach out to talk. Vincke struck a measured tone, saying the gameâs endings were built as narrative soil for future stories and that heâs curious where HBO takes things.
Michael Douse echoed that hope, while also making one thing clear. The writers who built Baldurâs Gate 3 deserve real credit, and the bar for representing those characters is extremely high.
This is how adaptations drift. Not because the showrunner doesnât care, but because the people who made the thing arenât structurally empowered to protect it.
đŠ Kiki: I donât doubt Craig Mazinâs passion. I believe him when he says he loves the game. But love isnât authorship.
Baldurâs Gate 3 didnât feel good by accident. It felt good because dozens of writers argued, rewrote, tested, and respected the player in ways TV production doesnât usually slow down for.
When creators arenât in the room, adaptations donât fail loudly. They fail politely. Everythingâs âfaithful,â but something essential goes missing and nobody can quite explain what.
đȘ Chip stares at a character sheet, then slowly slides it under a studio door.
ARC Raiders proves success can still protect people
In a year where layoffs are still echoing across the industry, Embark Studios delivered one of the rarest headlines you can read right now.
Stability.
According to CEO Patrick Söderlund, ARC Raiders has generated enough revenue to give Embark long-term financial security. The studio is hiring, paying competitive salaries, offering bonuses, and expanding work on ARC Raiders, THE FINALS, and two unannounced projects.
No buzzwords. No pivots. No emergency restructuring.
Just a game that worked and a studio that chose to reinvest in its people.
This matters more than sales numbers. It shows that success doesnât have to end in austerity if leadership actually treats it like a responsibility.
đŠ Kiki: This shouldnât feel miraculous, but it does.
A studio makes a hit. The hit pays the bills. People keep their jobs. New people get hired. Thatâs it. Thatâs the story.
The fact that this feels like good news tells you how warped the baseline has become.
đȘ Chip relaxes for the first time today.
Build a Rocket Boy claims a âŹ1M sabotage plot
Then thereâs whatever is happening at Build A Rocket Boy .
CEO Mark Gerhard told staff they uncovered a âŹ1 million plus sabotage campaign against MindsEye, allegedly involving a UK-based company, unnamed journalists, influencers, and even their own employees. Criminal complaints for espionage and sabotage are allegedly coming. The accused company denies everything.
MindsEye launched without review copies and currently sits at a 37 Metacritic score and overwhelmingly negative user reviews.
The studioâs response is to turn the alleged plot into in-game content.
This is where things stop being dramatic and start being worrying.
Extraordinary claims require evidence. Right now, what exists publicly is a bad launch, bad reviews, and a narrative that shifts blame outward instead of inward.
đŠ Kiki: Every studio gets hit with criticism. Some of itâs unfair. Some of itâs brutal.
But the moment your response to a bad game is âwe were sabotaged,â youâve already lost the thread.
Players donât need conspiracies to dislike a game. They just need to play it.
đȘ Chip backs away slowly, hands up.
Epic wants in on the next Xbox
Epic Games Store head Steve Allison says Epic plans to be on next-generation Xbox hardware from day one, assuming Microsoft keeps the door open.
With Xbox positioning its next console as a premium PC-console hybrid, and AMD confirming a 2027 target window, this feels like a continuation of a long game rather than a sudden move.
Epic still hasnât built apps for Xbox handheld-style devices, but says improving the launcher experience is the priority.
This isnât about winning consoles. Itâs about not being locked out of them as platforms blur.
đŠ Kiki: Epic keeps talking about being everywhere. Players keep choosing where theyâre comfortable.
Presence doesnât equal preference. It never has.
đȘ Chip installs the app. Deletes it. Reinstalls it. Thinks about it.
id Software turns 35 and reminds everyone who built the foundation
id Software is celebrating its 35th anniversary this year.
Wolfenstein. DOOM. Quake. RAGE. Decades of FPS history, still playable, still influential, still alive.
Theyâre marking it with sales, streams, QuakeCon teases, and reminders that DOOM, Quake, and their legacy arenât nostalgia. Theyâre infrastructure.
In a year full of uncertainty, id is a reminder that some studios survive not because they chase trends, but because they become the reference point.
đŠ Kiki: Thereâs something grounding about id.
They didnât need a reinvention arc. They didnât need to apologize for existing. They just kept making things people wanted to play.
Longevity isnât luck. Itâs discipline.
đȘ Chip hums the DOOM theme quietly.
Stay grounded â like studios that reinvest in their people
Keep authorship close â like stories that donât survive without it
And remember â accountability beats conspiracy every time
đŠ Kiki · đȘ Chip · â Byte · đŠ Leo







