
đȘ A Few Completely Reasonable Wishes for 2026 (Yes, Weâre Asking the Universe)
Hello there, tired devs, hopeful players, burned-but-still-online publishers, and everyone pretending theyâre âjust checking one thingâ before midnight. Itâs December 31. No scoops today. No panic refreshes. Just a deep breath before 2026 loads.
2025 was⊠a lot. Layoffs. Restructures. Studios vanishing overnight. Games shipping, then un-shipping. And somehow, through all of it, people kept making games anyway.
So before the calendar flips, weâve got a few wishes. Some serious. Some selfish. Some extremely overdue.
First things first: a calmer industry
We donât need a miracle year. Weâre not asking for perfection. Weâre just asking for fewer surprises that start with âgreat performanceâ and end with people losing their jobs.
In 2026, weâd love an industry that plans like it remembers the last three years happened. Fewer studios hiring like growth is infinite. Fewer layoffs framed as âoptimization.â More stability. More respect for the people actually doing the work.
đŠ Kiki: Iâm not asking for paradise. Iâm just asking for a year where success doesnât immediately trigger a panic button.
đȘ Chip quietly exhales.
Let us finally play the games weâve been waiting for
We would like to formally request that 2026 be the year we:
Actually play GTA 6
Stop analyzing trailers frame by frame like itâs an unsolved crime
And discover that yes, it was worth the wait (No more Metroid Prime Beyond disappointments please)
Big world. Sharp satire. Systems that donât feel like a second job. Thatâs it. No more riddles.
đŠ Kiki: I love discourse, but Iâd really like to move past âGTA 6 speculationâ as a personality trait.
đȘ Chip puts on sunglasses. Vice City energy.
Please. One good Resident Evil movie
Just one.
Not a universe. Not five timelines. Not a reboot of a reboot that forgets what survival horror is. Just a Resident Evil movie thatâs tense, scary, and understands why people liked the games in the first place.
đŠ Kiki: At this point, I donât need lore. I need atmosphere. And maybe fewer explosions.
đȘ Chip screams silently from off-screen.
Fewer live services that vanish politely after six months
In 2026, we hope studios stop launching games that feel like:
âTrust us, itâll be good later.â
Letâs ship things that work on day one. Or at least feel like they exist for reasons beyond a cosmetics shop. If your roadmap is longer than your launch pitch, maybe pause.
đŠ Kiki: If I need a calendar to know when the fun starts, something went wrong.
đȘ Chip points at a graveyard of sunset announcements.
Mid-size games deserve love again
Not everything needs to be indie. Not everything needs to chase a billion players. Weâd love 2026 to be the year mid-size games thrive without apology. Solid ideas. Real budgets. Teams that can breathe and still take risks.
đŠ Kiki: Turns out making âreasonableâ games is actually pretty smart.
đȘ Chip claps politely, then overclaps.
Better AI conversations. Fewer buzzwords.
AI isnât going away. Fine. But in 2026, weâd love fewer magic promises and more honest conversations. Clear disclosure. Smart use. No pretending tools replace leadership, planning, or taste.
đŠ Kiki: Tools are neutral. The decisions people make with them⊠not so much.
đȘ Chip stares intensely at a âpowered by AIâ sticker.
And maybe, just maybe, a little joy again
More weird games. More risks that donât immediately get sanded down. More projects that feel like someone cared deeply instead of optimizing the fun out of them.
If 2026 gives us fewer layoffs, better planning, and at least one game that surprises everyone for the right reasons, weâll take it.
Stay steady, like the teams rebuilding instead of chasing headlines.
Keep playing, even when the discourse gets loud.
And remember, games are supposed to be fun. Itâs okay to demand that again.
Happy 2026.
đŠ Kiki · đȘ Chip · â Byte · đŠ Leo







