
šŖ A Few Completely Reasonable Wishes for 2026 (Yes, Weāre Asking the Universe)
Hello there, tired devs, hopeful players, burned-but-still-online publishers, and everyone pretending theyāre ājust checking one thingā before midnight. Itās December 31. No scoops today. No panic refreshes. Just a deep breath before 2026 loads.
2025 was⦠a lot. Layoffs. Restructures. Studios vanishing overnight. Games shipping, then un-shipping. And somehow, through all of it, people kept making games anyway.
So before the calendar flips, weāve got a few wishes. Some serious. Some selfish. Some extremely overdue.
First things first: a calmer industry
We donāt need a miracle year. Weāre not asking for perfection. Weāre just asking for fewer surprises that start with āgreat performanceā and end with people losing their jobs.
In 2026, weād love an industry that plans like it remembers the last three years happened. Fewer studios hiring like growth is infinite. Fewer layoffs framed as āoptimization.ā More stability. More respect for the people actually doing the work.
š¦ Kiki: Iām not asking for paradise. Iām just asking for a year where success doesnāt immediately trigger a panic button.
šŖ Chip quietly exhales.
Let us finally play the games weāve been waiting for
We would like to formally request that 2026 be the year we:
Actually play GTA 6
Stop analyzing trailers frame by frame like itās an unsolved crime
And discover that yes, it was worth the wait (No more Metroid Prime Beyond disappointments please)
Big world. Sharp satire. Systems that donāt feel like a second job. Thatās it. No more riddles.
š¦ Kiki: I love discourse, but Iād really like to move past āGTA 6 speculationā as a personality trait.
šŖ Chip puts on sunglasses. Vice City energy.
Please. One good Resident Evil movie
Just one.
Not a universe. Not five timelines. Not a reboot of a reboot that forgets what survival horror is. Just a Resident Evil movie thatās tense, scary, and understands why people liked the games in the first place.
š¦ Kiki: At this point, I donāt need lore. I need atmosphere. And maybe fewer explosions.
šŖ Chip screams silently from off-screen.
Fewer live services that vanish politely after six months
In 2026, we hope studios stop launching games that feel like:
āTrust us, itāll be good later.ā
Letās ship things that work on day one. Or at least feel like they exist for reasons beyond a cosmetics shop. If your roadmap is longer than your launch pitch, maybe pause.
š¦ Kiki: If I need a calendar to know when the fun starts, something went wrong.
šŖ Chip points at a graveyard of sunset announcements.
Mid-size games deserve love again
Not everything needs to be indie. Not everything needs to chase a billion players. Weād love 2026 to be the year mid-size games thrive without apology. Solid ideas. Real budgets. Teams that can breathe and still take risks.
š¦ Kiki: Turns out making āreasonableā games is actually pretty smart.
šŖ Chip claps politely, then overclaps.
Better AI conversations. Fewer buzzwords.
AI isnāt going away. Fine. But in 2026, weād love fewer magic promises and more honest conversations. Clear disclosure. Smart use. No pretending tools replace leadership, planning, or taste.
š¦ Kiki: Tools are neutral. The decisions people make with them⦠not so much.
šŖ Chip stares intensely at a āpowered by AIā sticker.
And maybe, just maybe, a little joy again
More weird games. More risks that donāt immediately get sanded down. More projects that feel like someone cared deeply instead of optimizing the fun out of them.
If 2026 gives us fewer layoffs, better planning, and at least one game that surprises everyone for the right reasons, weāll take it.
Stay steady, like the teams rebuilding instead of chasing headlines.
Keep playing, even when the discourse gets loud.
And remember, games are supposed to be fun. Itās okay to demand that again.
Happy 2026.
š¦ Kiki Ā· šŖ Chip Ā· ā Byte Ā· š¦ Leo







