🍪 Game Cookies Analyxyz: “The East is Rising, The West is Burning”

Korea and China keep winning—and Western AAA continues to crumble under its own weight.We’ve covered this trend before, but it’s still playing out with every new release.


🧩 The Shift: Where Are the Great Games Coming From?

A new gaming renaissance is quietly being led by developers in Korea and China. Games like Stellar Blade, Black Myth: Wukong, Lies of P, and Wu Chang: Fallen Feathers are captivating global audiences with polished gameplay, stunning visuals, and a clear focus on player enjoyment.

These titles aren’t just clones — they’re heartfelt, refined, and surprisingly successful. Stellar Blade sold 3 million copies (1 million on PC in just 3 days). Black Myth: Wukong has already sold 25 million and cost less than a quarter of a typical AAA budget.

📢 “You make a good game, and people buy the game. What a concept.”


🔥 The Fall: Western AAA’s Identity Crisis

In contrast, Western AAA studios seem lost. The track record? A mess of broken launches (Redfall, Suicide Squad), multi-million-dollar flops (Saints Row, Concord), and tone-deaf design decisions.

The critique isn’t just about bugs or business models — it’s philosophical:

  • Games that used to be made with love are now built by committee.
  • Iconic studios have swapped passion for ideological box-checking.
  • Character design is no longer about appeal—it’s about avoiding backlash.

📢 “Modern ideologies over actual compelling narratives and characters… They stopped listening to us entirely.”


🧠 The Pattern: What Eastern Devs Are Doing Right

Eastern developers, many of them small or mid-sized teams, are winning by doing one simple thing: 👉 Caring about the player.

They’re building games with responsive combat, appealing characters, and deliberate polish—even when the execution isn’t perfect. Whether it’s Soulslike combat (Lies of P), slick character action (Stellar Blade), or gothic philosophy (Project: The Perceiver), you can feel their effort.

📢 “They’re not doing anything revolutionary. They’re just going back to the basics — and it’s working.”


🕹️ Indie Exceptions: Hope Still Glimmers in the West

It’s not all doom in the West. Indies are carrying the torch:

  • Clair Obscur: Expedition 33 hit 3M sold, now has meetings with Square Enix.
  • Another Crab’s Treasure reached 500K copies with clever writing and soul.
  • Animal Well outperformed first-party Nintendo titles.
  • Baldur’s Gate 3 and Hogwarts Legacy crushed it with heart, not trend-chasing.

🥠 Our Take: The Western AAA crash isn’t inevitable — it’s self-inflicted. It’s not east vs. west, it’s respect vs. contempt. Studios that love players are winning. Studios that treat us like marketing demographics are burning money.


💡 The Future: Who Writes the Next Chapter?

A few final thoughts:

  • “Go woke, go broke” may be a meme, but it’s reflecting real trends: the games that cater to loud online audiences (but not actual players) tend to flop.
  • Players want connection, escapism, beauty, and challenge—not lectures or corporate checklists.
  • Every game we buy is a vote. And right now, the market is rewarding developers who still believe games should be fun first.

📢 “This isn’t East vs. West. It’s heart vs. hollow.”


🧭 Stay tuned. Keep playing. Remember this:

The renaissance is real—but only if we keep choosing games made with love.

Say hi to us! 

Leave a Reply

Your email address will not be published. Required fields are marked *