
đȘ From Battlefieldâs Burn to Banjoâs Farewell: Ubisoft Shifts, Sucker Punch Focuses, Rockstar Mourns
Hello there, memory keepers of the industry. Today we revisit grudges that built empires, farewells from icons, and creative studios deciding between growth and soul. Letâs bite in.
đŻ Battlefieldâs Revenge Arc
When asked about Call of Dutyâs origins, Battlefield 6 head Vince Zampella didnât mince words:
âThe only reason that Call of Dutyexists is because EA were d*cks.â
Zampellaâs split with EA after Medal of Honor: Allied Assault led to Infinity Ward, Call of Duty, and later Respawn Entertainment â all before EA brought him back to command Battlefield 6, which just hit 747,000 concurrent players on Steam.
đą âItâs poetic â the guy who left Electronic Arts (EA) for Activision now saves EA from Activision.â
đŠ Kiki:Thatâs not just industry karma â thatâs narrative design. EAâs arrogance spawned their biggest rival, and now that rivalâs founder is their savior. Delicious irony.
đȘ Chip floats nervously with a âdid he just say that on record?!â face.
đčïž Banjoâs Bard Says Goodbye
After 36 years, Banjo-Kazooie director Gregg Mayles said farewell to Rare Ltdwith one last rhyme:
đą âToday was my last day at Rare Ltd⊠Thanks to everyone who played and enjoyed any of the games I helped create.â
From Donkey Kong Country to Sea of Thieves, Mayles helped shape Rareâs identity â and, arguably, part of gamingâs childhood.
đŠ Kiki:A curtain call on the golden age of charm-driven design. Rare hasnât been âRareâ since the Microsoft era, but Greggâs pen wrote its soul.
đȘ Chip sniffles softly, clutching a Banjo plushie.
đĄïž Assassinâs Creed Loses Its Creedbearer
Longtime franchise head Marc-Alexis CĂŽtĂ© left Ubisoft, reportedly over creative clashes with Vantage Studios, Ubisoftâs new mega-studio meant to unify AC, Far Cry, and Rainbow Six. Ubisoft thanked him for âshaping the Assassinâs Creed brand into what it is today,â but CĂŽtĂ©âs departure hints at turbulence behind the scenes of Ubisoftâs restructuring.
đŠ Kiki: When the person who literally defined your biggest franchise walks out, thatâs not a reshuffle â thatâs a red flag. Either managementâs âcreative housesâ are driving people mad, or that big March restructuring finally cracked something inside the Creed.
đȘ Chip peeks from behind a hidden blade, whispering âtoo many cooksâŠâ
đŻ Sucker Punch Chooses Focus Over Franchises
Ghost of Yotei director Brian Fleming confirmed the studio will remain a single-project team:
đą âIf we were good at juggling four projects, yeah, weâd have a remaster⊠but we only get to do one thing at a time.â
With a legacy of Sly Cooper, Infamous, and Ghost of Tsushima, Sucker Punchâs next move will define their next five years.
đŠ Kiki: In a world obsessed with âscale,â hearing a dev say ânoâ to bloat feels like a spiritual cleanse. Fewer ghosts, more soul â and hopefully, fewer activist casting decisions next time. Cough Erika cough.
đȘ Chip slowly slides a box of tissues across the table without making eye contact.
đ” Rockstar Pays Tribute to DâAngelo
Music and gaming mourn DâAngelo, the neo-soul icon behind Rockstar Games Red Dead Redemption 2âs haunting âUnshaken.â Rockstar wrote:
đą âRest In Peace DâAngelo, a true titan of soul. We are eternally grateful for âUnshaken,â which will forever be an enduring part of Red Dead Redemption 2.â
From Brown Sugar to Black Messiah, his sound redefined R&B â and briefly crossed into the wild west.
đŠ Kiki:Few artists transcend mediums â DâAngelo did. âUnshakenâ wasnât just a song; it was Arthur Morganâs prayer.
đȘ Chip bows his crumb head, whispering ârest easy, cowboy.â
- Stay bold, like Zampella.
- Keep creating, like Mayles.
- And remember â rivalries fade, but good work never does.
â Leo
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