
🍪 Events Dialogz — GDC + PAX 2025 | Part 4: Living in Game Worlds
We’ve reached the finale of our 4-part GDC + PAX 2025 interview series! After meeting the developers in Part 1, exploring overlooked innovations in Part 2, and looking ahead to the next five years in Part 3, we decided to end with something lighter but still revealing:
“If you could live in any video game world for a week, which one would you choose — and why?”
The answers were personal, creative, and often surprising. Some devs chose sci-fi universes full of adventure, while others leaned toward cozy farming sims and more relaxed settings. Together, their choices reflect the diverse ways games capture our imaginations — whether through escapism, nostalgia, or comfort.
🎮 Big thank you to:
Brian Johnson — Loric Games
Lee Guille — ROCKFISH Games
Roberto Semprebene — Storm in a Teacup
Helen Wang — Pahdo Labs
Leszek Manczarski — Institute of National Remembrance (Poland)
Dan Rock & Noah Ritz — BunkSoft Interactive
Ryan Juckett — Hypersect
Jakub Pawłowski — Gravity Rifters
This final chapter brings the series full circle: from the industry’s challenges and opportunities to the deeply personal reasons why games matter to the people who make them.
📌 That’s a wrap!
The GDC + PAX 2025 Dialogz series is complete, but the conversations don’t end here. Game Cookies will continue to bring you exclusive interviews, daily analysis, and commentary from across the gaming world.
👉 Watch Part 4 below, and let us know in the comments: Which game world would YOU live in for a week?
Part 1: https://youtu.be/Fg40Ypudzy0?si=nc6mg0iO0ZUZGKNz
Part 2: https://youtu.be/_zyeFzx_xAo?si=n-sZZ4-3PChaePcj
Part 3: https://youtu.be/RkLI3xrkbKY?si=0w5rdhArcKGROU3M
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🎵 Music by Mykola Sosin (Pixabay)