🍪 Events Dialogz — GDC + PAX 2025 | Part 2: Overlooked Innovations

Game Cookies is back with the second part of our 4-part GDC + PAX 2025 interview series. In Part 1, you met the developers and learned about their projects. 👉 Watch Part 1 here.

Now in Part 2, we asked them a question that digs deeper into their views on the industry:

“What’s one innovation in the game industry you think isn’t getting enough attention?”

Their answers highlight areas often overlooked by the spotlight. Some spoke about the potential of new engines and the freedom they bring to development. Others pointed to the need for more support of indie games, where innovation often starts. The future of AI came up as both an opportunity and a challenge, while some championed mobile controllers as a space that still holds untapped promise.

🎮 Our featured guests:

  • Brian Johnson — Loric Games

  • Lee Guille — ROCKFISH Games

  • Roberto Semprebene — Storm in a Teacup

  • Helen Wang — Pahdo Labs

  • Leszek Manczarski — Institute of National Remembrance (Poland)

  • Dan Rock & Noah Ritz — BunkSoft Interactive

  • Ryan Juckett — Hypersect

  • Jakub Pawłowski — Gravity Rifters

This round of answers shows just how broad “innovation” can be. Whether it’s technology, tools, or support systems, these developers remind us that progress doesn’t always happen in the headlines.

📌 What’s next?
Part 3 will explore their outlook on the future with the question: “How do you see the gaming industry evolving over the next five years?”

Stay tuned — new videos are dropping daily until the series wraps up. 🍪🦊

👉 Watch Part 2 below and share your thoughts in the comments.

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