
🍪 Game Cookies: AI Tools, Studio Shakeups, and a Horse on Steam
Hello there, digital worldsmiths, cautiously optimistic innovators. Today we’re looking at AI quietly accelerating production, publishers reshaping strategy, platform moderation getting weird again, and one Witcher veteran reminding everyone that craft still matters. Let’s dig in.
Tencent launches a new AI tool for 3D creators
Tencent introduced an AI-powered 3D generation tool built to help creators speed up asset production. It integrates with photogrammetry, modular design, and rapid prototyping workflows. The focus is simple: reduce repetitive work without crushing artistic style.
📢 “Our goal is to empower small creators with AAA-tier production speed.”
🦊 Kiki: “If this actually works, small studios jump forward a whole era. Tools that remove busywork but keep the artist’s fingerprints? More of that.”
🍪 Chip spins in place excitedly.
Project Spirits aims for a cross-platform anime RPG push
Level Infinite revealed Project Spirits, a flashy RPG coming to PC, console, and mobile. It sits clearly in the Genshin style movement, with high-end visuals and large world exploration supported across all devices.
📢 “A unified experience across all platforms without compromise.”
🦊 Kiki: “Cross-platform at full fidelity is the new arms race. Pull it off and suddenly every other publisher looks slow.”
🍪 Chip tiny gasp and flails his stubby arms.
Valve clarifies the bizarre Steam horse ban
A small game was removed from Steam after community speculation about inappropriate horse content. The internet exploded with memes until Valve corporation stepped in to explain the real reason: the game used AI-generated assets that the devs could not verify as safe, compliant, or legally sourced.
📢 “AI-generated material poses unique risks when developers cannot confirm its source.”
🦊 Kiki: “Turns out it wasn’t banned for being weird. It was banned for being careless. If you can’t prove your AI assets are clean, Valve won’t touch it.”
🍪 Chip raises a tiny sign that says “No mystery horses.”
Embracer sells ARC Games and Cryptic Studios
Embracer Group continues shrinking its oversized empire. Arc Games and Cryptic Studios are being divested, while Embracer holds tightly to the publishing rights for Remnant and Fellowship, the projects that actually succeed commercially. This is another step in their survival strategy: keep the hits, drop the weight.
📢 “The goal is long term stability and a return to core strengths.”
🦊 Kiki: “This is Embracer waking up from its shopping spree. No more studio collecting, no more chaos. Just keep what works and let the rest breathe.”
🍪 Chip salutes solemnly.
The Witcher 3 director says AI can help but not replace creators
Konrad Tomaszkiewicz shared his perspective on AI in game development. He believes AI will speed up world building and early production, but that taste, direction, and emotional design remain human responsibilities.
📢 “AI can help, but it cannot be responsible for taste.”
🦊 Kiki: “Correct. AI is a tool. It can move faster than you, but it can’t decide what’s worth building.”
🍪 Chip nods firmly.
Stay modular like Tencent’s new tools.
Keep creative like the Witcher veterans refusing to dilute their craft.
And remember that speed is great, but direction is everything.**
– 🦁 Leo







