🍪 Events Dialogz — GDC + PAX 2025 | Part 3: The Next Five Years

We’re back with Part 3 of our 4-part GDC + PAX 2025 interview series. In Part 1, you met the developers. In Part 2, they told us which innovations are being overlooked.

Now in Part 3, we raised the stakes with a big-picture question:

“How do you see the gaming industry evolving over the next five years?”

The answers reflect both excitement and uncertainty. Developers spoke about:
💰 Rising cost pressures and publisher cutbacks
⏳ The move toward shorter, more focused games
🌱 The birth of new genres and experiments
♿ Accessibility becoming a standard, not an option
🎓 Educational gaming stepping into the spotlight
✨ Indie studios gaining more power and influence
🎮 Nostalgia shaping design choices
🏛️ Government support helping dev ecosystems grow

🎮 Our featured guests:

  • Brian Johnson — Loric Games

  • Lee Guille — ROCKFISH Games

  • Roberto Semprebene — Storm in a Teacup

  • Helen Wang — Pahdo Labs

  • Leszek Manczarski — Institute of National Remembrance (Poland)

  • Dan Rock & Noah Ritz — BunkSoft Interactive

  • Ryan Juckett — Hypersect

  • Jakub Pawłowski — Gravity Rifters

These perspectives show that the next five years will be defined by tension between constraints and creativity. Studios will have to balance tighter budgets and shorter timelines with new opportunities in tech, accessibility, and global support.

📌 What’s next?
Part 4 will close out the series on a fun note: If you could live in any video game world for a week, which one would you choose and why?

Stay tuned — the final video in our GDC + PAX 2025 series drops tomorrow. 🍪🦊

👉 Watch Part 3 below and share your predictions in the comments: Where do YOU see gaming in five years?

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