
๐ช Events Dialogz โ GDC + PAX 2025 | Part 3: The Next Five Years
Weโre back with Part 3 of our 4-part GDC + PAX 2025 interview series. In Part 1, you met the developers. In Part 2, they told us which innovations are being overlooked.
Now in Part 3, we raised the stakes with a big-picture question:
โHow do you see the gaming industry evolving over the next five years?โ
The answers reflect both excitement and uncertainty. Developers spoke about:
๐ฐ Rising cost pressures and publisher cutbacks
โณ The move toward shorter, more focused games
๐ฑ The birth of new genres and experiments
โฟ Accessibility becoming a standard, not an option
๐ Educational gaming stepping into the spotlight
โจ Indie studios gaining more power and influence
๐ฎ Nostalgia shaping design choices
๐๏ธ Government support helping dev ecosystems grow
๐ฎ Our featured guests:
Brian Johnson โ Loric Games
Lee Guille โ ROCKFISH Games
Roberto Semprebene โ Storm in a Teacup
Helen Wang โ Pahdo Labs
Leszek Manczarski โ Institute of National Remembrance (Poland)
Dan Rock & Noah Ritz โ BunkSoft Interactive
Ryan Juckett โ Hypersect
Jakub Pawลowski โ Gravity Rifters
These perspectives show that the next five years will be defined by tension between constraints and creativity. Studios will have to balance tighter budgets and shorter timelines with new opportunities in tech, accessibility, and global support.
๐ Whatโs next?
Part 4 will close out the series on a fun note: If you could live in any video game world for a week, which one would you choose and why?
Stay tuned โ the final video in our GDC + PAX 2025 series drops tomorrow. ๐ช๐ฆ
๐ Watch Part 3 below and share your predictions in the comments: Where do YOU see gaming in five years?
Have any cookie to share? Contact us here!