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Gaming Trends, One Bite at a Time
Gaming Trends, One Bite at a Time
LayoffsAugust 6, 2025

🍪 AI Blunders, NSFW Backlash & the JRPG Comeback

From Nintendo’s grip on speedrun events to Riot’s awkward AI anniversary slip, today’s newsletter captures a gaming industry caught between control, chaos, and quiet…

Leo4 min read
Game Cookies newsletter artwork on AI blunders, NSFW content backlash, and the JRPG genre comeback

From Nintendo’s grip on speedrun events to Riot’s awkward AI anniversary slip, today’s newsletter captures a gaming industry caught between control, chaos, and quiet rebellion.

Let’s break it all down.


🚫 Nintendo Tells Charity Speedruns: Ask First

RTA in Japan, a major charity speedrunning event, revealed it was blocked from using Nintendo games unless it applies for individual licenses in advance. Nintendo’s legal team intervened because RTA is now a registered legal entity — and prior use was deemed “unauthorized.”

📢 “As a legal entity, [RTA] would have to ask for permission in advance.” — Nintendo

🥠 Our Take: It’s not a “ban,” but it’s definitely a warning shot. Nintendo’s control obsession strikes again — even when the event is for charity. In an era of fan-driven celebration, forcing speedrunners into bureaucratic hoops feels tone-deaf. It’s also a chilling precedent for events worldwide.


🎂 Riot’s AI-Generated “Aniversary” Video Backfires

Riot Games shared a cringe-inducing, likely AI-generated video for Wild Rift’s third anniversary on Chinese social media. The video featured visual glitches, rubber-faced crowds, and a misspelled “Aniversary.” Riot later pulled it and admitted it “did not hit the mark.”

📢 “We can and will do better.” — David Xu, Exec Producer, Wild Rift

🥠 Our Take: This is what happens when you outsource your soul to AI. The silence around its AI origins makes it worse — players know, and they’re not dumb. “Slop” like this erodes trust and cheapens community celebrations. If Riot won’t even own it, they’ll likely repeat it.


📊 Unity Praises AI-Powered Ads Despite Flat Growth

Unity‘s Q2 revenue dipped by 2%, but the company declared it a win thanks to its AI ad platform, Unity Vector, which drove a 15% increase in ad network performance. CEO Matthew Bromberg called this an “inflection point” and emphasized AI as the key to Unity’s rebound.

📢 “Unity Vector is transforming our growth prospects.” — Matt Bromberg, Unity CEO

🥠 Our Take: Unity is pushing AI ads as their redemption arc — and maybe it’s working. But let’s not forget: this comes after mass layoffs and a still-recovering trust deficit. AI won’t fix a broken reputation unless Unity also fixes its relationship with developers.


🧭 JRPGs Still Fighting the “Uncool” Stigma

Guillaume Broche, director of Clair Obscur: Expedition 33, says turn-based JRPGs are still seen as outdated, despite strong sales and creative breakthroughs. He argues that open-world games shifted media narratives, but players never truly gave up on the genre.

📢 “I could talk about the prejudice [towards JRPGs] forever.” — Guillaume Broche

🥠 Our Take: This isn’t nostalgia — it’s a genre revival. JRPGs are still dismissed in AAA circles, but they’ve evolved while staying true to form. Games like Persona, Sea of Stars, and now Clair Obscur show that turn-based combat still hits when it’s polished, beautiful, and purposeful.


🪓 IGN Staff Cut as Ziff Davis Keeps Acquiring

Ziff Davis laid off 8 IGN Entertainment employees — 12% of its unionized staff — just one month after acquiring three new companies. IGN Union reports the layoffs followed successful events like Summer Game Fest and Comic-Con, sparking outrage over corporate priorities.

📢 “Without us, there is no IGN.” — IGN Union Statement

🥠 Our Take: This is more than corporate greed. Gaming media is under siege from two fronts — internal cuts and external trust erosion. Audiences are fed up with “woke” coverage and biased reviews, while parent companies chase cost-cutting over credibility. It’s a brutal time to be in games journalism.


💥 Vile: Exhumed Released for Free After Steam Ban

Cara Cadaver’s horror game Vile: Exhumed was removed from Steam after being flagged for “sexual content with depictions of real people” — despite no nudity or explicit scenes. In protest, the dev released it for free under a Creative Commons license at vileisbanned.com.

📢 “This censorship of my work is a direct attack on creative expression.” — Cara Cadaver, Final Girl Games

🥠 Our Take: This is exactly what everyone feared: “acceptable horror” now depends on credit card policies. Vile is raw, adult, and uncomfortable — but that’s the point. If we start filtering art by corporate risk teams, we kill the very purpose of horror.


Stay sharp, Keep it weird, Remember: when banks control games, the horror isn’t fiction anymore.

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